![]() ![]() Now it is true that wandering and explosive to some extent are "bad" in the control matchups that everybody is expecting with a combo meta incoming, so how do you beat those kinds of decks? By turning into aggressive mode of course. And secret plan gives you both survival tools(in explosive and wandering) and ways to power-up your spellstones Spell hunter has the incredible ability to change is gameplan really fast depending on your opponent, you can pressure control decks a lot while still having the tools to survive aggro. This will be my current build for day 1, like i said, only 1 new card. ]It is 2 mana draw 1 which is not the worst, but your turn 2 is usually gonna be play a secret anyway.īut this is what i had a lot of succes before and had a really good winrate against both decks like odd rogue and shudderwock. If mages that run secrets come back or hunters become popular, i wouldnt mind running 1 maybe even 2. Its mainly decent to deal with palladin, zoolock tends to get out of its range so i wouldnt run it for now. They are too gimmicky imo, you could replace 1 secret for a rat trap. if you really wanted to, but i doubt that you want to run more secrets than that. ![]() but it isnt, with board centered decks still being around, most of the times is just gonna kill a 1/1 or worse.Hearthstone players have racked their brain across The Boomsday's Project new Puzzle Lab single-player mode since it released on Tuesday. Now comes the time to go to work with Dr. Shacknews is here to help out with each of the Dr. Boom Lethal puzzles, helping put the hurt on the bad doctor and lead the prospective player to victory. Boom doesn't waste any time putting together a mental conundrum. The idea is to utilize the special Super Soldier minion, which will give any minion with 3-Attack or less Charge. Playing the Grim Patrons and Dread Corsairs in the proper order is vital, otherwise Dr. Drop the Frothing Berserker, in order to give it Charge.īoom will hang on by the skin of his teeth. Equip the Fiery War Axe to discount the Dread Corsairs to (0). Summon them both and trade them into the Sludge Belcher. Send a Grim Patron into the leftover Slime. Use the Whirlwind spell to summon additional Grim Patrons. Use Slam on a full-health Patron to summon one more and beef up that Frothing Berserker just enough. Attack with the Fiery War Axe, Grim Patrons, and that giant Frothing Berserker to complete the puzzle. This is a tough one, because the key involves keeping the Wild Pyromancer alive long enough to chip away at the Spud M.E. without having it blow up on your side of the board. The move that should stick out is the Wild Pyromancer and Power Word: Tentacles. But the twist is that Circle of Healing can help keep that Spud M.E. away from your side of the board when it inevitably goes off. Play the Wild Pyromancer and buff it with Power Word: Tentacles. ![]()
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